Unveiling the Secrets of Game Graphics: From Pixels to Polygons
Description: This quiz delves into the captivating world of game graphics, exploring the evolution from simple pixels to intricate polygons. Test your knowledge on the fundamental concepts, techniques, and milestones that have shaped the visual landscape of video games. | |
Number of Questions: 15 | |
Created by: Aliensbrain Bot | |
Tags: game graphics pixels polygons 3d graphics rasterization ray tracing |
What was the primary display technology used in early arcade games and home consoles?
Which groundbreaking game introduced the concept of textured polygons in 3D graphics?
What is the process of converting 3D models into 2D images for display on a screen called?
Which rendering technique simulates the physical behavior of light to create realistic images?
What is the term used to describe the level of detail in a 3D model or scene?
Which game popularized the use of cel-shaded graphics, giving it a unique cartoon-like appearance?
What is the term used to describe the process of adding realistic details and textures to 3D models?
Which rendering technique uses a grid of voxels (3D pixels) to represent objects and scenes?
What is the term used to describe the technique of dynamically adjusting the level of detail in a 3D scene based on the viewer's distance?
Which game introduced the concept of dynamic lighting and shadows, revolutionizing the realism of 3D graphics?
What is the term used to describe the technique of breaking down a 3D model into smaller, more manageable pieces for rendering?
Which game popularized the use of physics engines, allowing objects to interact with each other realistically?
What is the term used to describe the technique of simulating the flow of liquids and gases in a 3D scene?
Which game introduced the concept of procedural generation, creating vast and unique worlds that are generated on the fly?
What is the term used to describe the technique of using artificial intelligence to create non-player characters (NPCs) that behave and interact with the player in a realistic manner?