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Game Graphics: The Art of Creating Immersive Worlds

Description: Game Graphics: The Art of Creating Immersive Worlds
Number of Questions: 15
Created by:
Tags: game graphics 3d modeling texturing lighting animation
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Which of the following is NOT a common 3D modeling software used in game development?

  1. Maya

  2. 3ds Max

  3. Blender

  4. SketchUp


Correct Option: D
Explanation:

SketchUp is primarily used for architectural modeling, while Maya, 3ds Max, and Blender are widely used in game development.

What is the process of adding textures to 3D models called?

  1. Texturing

  2. Shading

  3. Lighting

  4. Animation


Correct Option: A
Explanation:

Texturing involves applying textures, which are 2D images, to the surfaces of 3D models to give them visual detail.

Which lighting technique is commonly used to create realistic shadows in games?

  1. Ambient Occlusion

  2. Ray Tracing

  3. Global Illumination

  4. Phong Shading


Correct Option: A
Explanation:

Ambient Occlusion is a technique that simulates the natural darkening of areas where objects block light from reaching.

What is the process of creating movement and behavior for characters and objects in a game called?

  1. Animation

  2. Rigging

  3. Motion Capture

  4. Keyframing


Correct Option: A
Explanation:

Animation encompasses all techniques used to create movement and behavior for characters and objects in a game.

Which game engine is known for its powerful graphics capabilities and is widely used in AAA game development?

  1. Unity

  2. Unreal Engine

  3. CryEngine

  4. GameMaker Studio


Correct Option: B
Explanation:

Unreal Engine is renowned for its advanced graphics capabilities and is frequently used in the development of high-quality AAA games.

What is the technique of using pre-rendered images or videos to create the illusion of 3D graphics called?

  1. Sprite Animation

  2. Voxel Art

  3. Procedural Generation

  4. Pre-Rendered Graphics


Correct Option: D
Explanation:

Pre-Rendered Graphics involve creating 3D scenes or animations in advance and then using them as static images or videos in the game.

Which of the following is NOT a common file format used for storing 3D models in game development?

  1. FBX

  2. OBJ

  3. STL

  4. DAE


Correct Option: C
Explanation:

STL is primarily used for 3D printing, while FBX, OBJ, and DAE are commonly used for storing and exchanging 3D models in game development.

What is the process of creating a virtual world or environment within a game called?

  1. World Building

  2. Level Design

  3. Map Creation

  4. Scene Composition


Correct Option: A
Explanation:

World Building encompasses the creation of the virtual world or environment in which the game takes place.

Which of the following is NOT a common texture mapping technique used in game development?

  1. Diffuse Mapping

  2. Normal Mapping

  3. Specular Mapping

  4. Parallax Mapping


Correct Option: D
Explanation:

Parallax Mapping is a more advanced technique used in modern games to create the illusion of depth and surface detail.

What is the process of creating realistic materials and surfaces for objects in a game called?

  1. Shading

  2. Texturing

  3. Lighting

  4. Material Creation


Correct Option: D
Explanation:

Material Creation involves defining the properties of materials, such as their color, roughness, and reflectivity, to create realistic surfaces.

Which of the following is NOT a common animation technique used in game development?

  1. Keyframe Animation

  2. Motion Capture

  3. Procedural Animation

  4. Inverse Kinematics


Correct Option: C
Explanation:

Procedural Animation is a more advanced technique used to create complex animations based on rules or algorithms.

What is the process of optimizing game graphics to run smoothly on different hardware configurations called?

  1. Performance Optimization

  2. Graphics Optimization

  3. Texture Optimization

  4. Shader Optimization


Correct Option: A
Explanation:

Performance Optimization encompasses all techniques used to improve the performance of game graphics while maintaining visual quality.

Which of the following is NOT a common file format used for storing textures in game development?

  1. PNG

  2. JPG

  3. TGA

  4. DDS


Correct Option: B
Explanation:

JPG is commonly used for general-purpose image compression, while PNG, TGA, and DDS are frequently used for storing textures in game development.

What is the technique of using mathematical formulas to generate 3D models or environments procedurally called?

  1. Procedural Generation

  2. Voxel Art

  3. Sprite Animation

  4. Keyframe Animation


Correct Option: A
Explanation:

Procedural Generation involves using algorithms and mathematical formulas to create 3D models or environments dynamically.

Which of the following is NOT a common game graphics API used for rendering 3D graphics?

  1. DirectX

  2. OpenGL

  3. Vulkan

  4. Metal


Correct Option: D
Explanation:

Metal is a graphics API specifically designed for Apple devices, while DirectX, OpenGL, and Vulkan are commonly used across various platforms.

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