Sports and the Rise of Esports

Description: This quiz covers the topic of 'Sports and the Rise of Esports', focusing on the relationship between traditional sports and the rapidly growing world of electronic sports.
Number of Questions: 15
Created by:
Tags: esports traditional sports gaming competition technology
Attempted 0/15 Correct 0 Score 0

What is the term used to describe the competitive video gaming industry?

  1. Esports

  2. E-gaming

  3. Cyberathletics

  4. Digital Sports


Correct Option: A
Explanation:

Esports, short for electronic sports, is the term used to describe the competitive video gaming industry, where players compete in organized tournaments for prizes and recognition.

Which of the following is NOT a popular genre of esports games?

  1. First-person shooters

  2. Multiplayer online battle arenas

  3. Real-time strategy games

  4. Role-playing games


Correct Option: D
Explanation:

Role-playing games (RPGs) are not typically considered esports games due to their focus on character development and storytelling rather than competitive multiplayer gameplay.

What is the name of the largest annual esports tournament in the world?

  1. The International

  2. League of Legends World Championship

  3. Dota 2 Major

  4. Counter-Strike: Global Offensive Major


Correct Option: A
Explanation:

The International is the largest annual esports tournament in the world, held for the Dota 2 game. It features a massive prize pool and attracts millions of viewers worldwide.

Which country is considered a global leader in esports, with a strong presence in major tournaments and a large fan base?

  1. South Korea

  2. United States

  3. China

  4. Sweden


Correct Option: A
Explanation:

South Korea is widely regarded as a global leader in esports, with a strong presence in major tournaments and a large fan base. The country has produced numerous top-tier players and teams across various esports titles.

What is the primary revenue stream for esports organizations and players?

  1. Ticket sales

  2. Merchandise sales

  3. Sponsorships

  4. Prize money


Correct Option: C
Explanation:

Sponsorships are the primary revenue stream for esports organizations and players. Companies pay to have their brands associated with popular esports teams and players, gaining exposure to a large and engaged audience.

Which of the following traditional sports has successfully integrated esports into its ecosystem?

  1. Football

  2. Basketball

  3. Tennis

  4. Cricket


Correct Option: A
Explanation:

Football has successfully integrated esports into its ecosystem, with many major clubs establishing their own esports teams and competing in leagues and tournaments.

What is the term used to describe the practice of traditional sports athletes competing in esports?

  1. Cross-sporting

  2. Dual-sporting

  3. Hybrid-sporting

  4. Multi-sporting


Correct Option: A
Explanation:

Cross-sporting is the term used to describe the practice of traditional sports athletes competing in esports. This can involve playing esports games as a hobby or even competing professionally.

Which of the following esports titles has the largest active player base worldwide?

  1. League of Legends

  2. Fortnite

  3. Counter-Strike: Global Offensive

  4. Minecraft


Correct Option: D
Explanation:

Minecraft has the largest active player base worldwide among esports titles, with millions of players engaged in its creative and survival modes.

What is the name of the organization responsible for governing and promoting esports worldwide?

  1. International Esports Federation

  2. World Esports Association

  3. Global Esports Federation

  4. Esports Integrity Coalition


Correct Option: C
Explanation:

The Global Esports Federation is the organization responsible for governing and promoting esports worldwide. It aims to establish a unified structure for the industry and foster collaboration among stakeholders.

Which of the following factors has contributed to the rapid growth of esports in recent years?

  1. Technological advancements

  2. Increased internet accessibility

  3. Rise of streaming platforms

  4. Growing popularity of gaming culture


Correct Option:
Explanation:

All of the factors mentioned have contributed to the rapid growth of esports in recent years. Technological advancements, increased internet accessibility, the rise of streaming platforms, and the growing popularity of gaming culture have all played a significant role.

What is the name of the annual esports event held in Katowice, Poland, which attracts hundreds of thousands of attendees?

  1. Intel Extreme Masters

  2. DreamHack Winter

  3. ESL One Katowice

  4. IEM Katowice


Correct Option: D
Explanation:

IEM Katowice is the name of the annual esports event held in Katowice, Poland, which attracts hundreds of thousands of attendees. It features competitions in various esports titles and is one of the most prestigious events in the industry.

Which of the following esports titles is known for its complex strategy and team-based gameplay?

  1. Dota 2

  2. Counter-Strike: Global Offensive

  3. League of Legends

  4. Overwatch


Correct Option: A
Explanation:

Dota 2 is known for its complex strategy and team-based gameplay, requiring players to work together and make quick decisions in order to succeed.

What is the name of the popular esports tournament series organized by ESL, featuring competitions in various games and locations worldwide?

  1. ESL Pro Tour

  2. ESL One

  3. Intel Extreme Masters

  4. DreamHack Masters


Correct Option: A
Explanation:

ESL Pro Tour is the name of the popular esports tournament series organized by ESL, featuring competitions in various games and locations worldwide.

Which of the following esports titles is known for its fast-paced action and intense gunplay?

  1. Call of Duty

  2. Apex Legends

  3. Valorant

  4. Fortnite


Correct Option: A
Explanation:

Call of Duty is known for its fast-paced action and intense gunplay, making it a popular choice for esports competitions.

What is the term used to describe the practice of using software or hardware to gain an unfair advantage in esports competitions?

  1. Cheating

  2. Hacking

  3. Exploiting

  4. Boosting


Correct Option: A
Explanation:

Cheating is the term used to describe the practice of using software or hardware to gain an unfair advantage in esports competitions.

- Hide questions