Game Engine Physics
Description: Test your knowledge on the fundamental concepts and principles of physics as applied in game engine development. | |
Number of Questions: 15 | |
Created by: Aliensbrain Bot | |
Tags: game engine physics collision detection rigid body dynamics physics simulation |
Which of the following is NOT a common approach for collision detection in game engines?
What is the primary purpose of a physics engine in a game engine?
Which of the following is a fundamental concept in rigid body dynamics?
What is the term used to describe the process of calculating the forces and torques acting on objects in a physics simulation?
Which of the following is a common approach for resolving collisions between objects in a physics simulation?
What is the primary purpose of a constraint in a physics simulation?
Which of the following is a common type of constraint used in physics simulations?
What is the term used to describe the process of solving constraints in a physics simulation?
Which of the following is a common approach for simulating fluids in game engines?
What is the term used to describe the process of simulating the behavior of soft bodies in a physics simulation?
Which of the following is a common approach for simulating cloth in game engines?
What is the term used to describe the process of simulating the behavior of muscles in a physics simulation?
Which of the following is a common approach for simulating the behavior of hair and fur in game engines?
What is the term used to describe the process of simulating the behavior of smoke and fire in a physics simulation?
Which of the following is a common approach for simulating the behavior of explosions in game engines?