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Game Graphics: A Journey Through Visual Evolution

Description: This quiz will test your knowledge of the evolution of game graphics, from the early days of pixel art to the cutting-edge technology of today.
Number of Questions: 15
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Tags: game graphics visual evolution technology gaming
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Which of the following is NOT a type of 3D graphics rendering technique?

  1. Ray tracing

  2. Rasterization

  3. Phong shading

  4. Tessellation


Correct Option: C
Explanation:

Phong shading is a technique for interpolating the colors of pixels on a 3D surface, while ray tracing, rasterization, and tessellation are all rendering techniques.

Which game is considered to be the first to use 3D polygon graphics?

  1. Super Mario 64

  2. Tomb Raider

  3. Quake

  4. Myst


Correct Option: C
Explanation:

Quake, released in 1996, was the first game to use fully 3D polygon graphics, allowing for a more immersive and realistic gaming experience.

What is the term for the technique of using pre-rendered images or videos to create the illusion of 3D graphics?

  1. Voxel art

  2. Sprite-based graphics

  3. FMV

  4. Ray tracing


Correct Option: C
Explanation:

FMV (Full Motion Video) is the technique of using pre-rendered images or videos to create the illusion of 3D graphics, often used in cutscenes or interactive movies.

Which of the following is NOT a type of texture mapping technique?

  1. Bump mapping

  2. Normal mapping

  3. Parallax mapping

  4. Mipmapping


Correct Option: D
Explanation:

Mipmapping is a technique for reducing the size of textures in order to improve performance, while bump mapping, normal mapping, and parallax mapping are all techniques for adding detail and realism to textures.

Which game is considered to be the first to use real-time ray tracing?

  1. Metro Exodus

  2. Control

  3. Battlefield V

  4. Call of Duty: Modern Warfare


Correct Option: A
Explanation:

Metro Exodus, released in 2019, was the first game to use real-time ray tracing, a technique that simulates the way light interacts with objects in a scene, resulting in more realistic and immersive graphics.

What is the term for the technique of using mathematical equations to generate realistic-looking textures?

  1. Procedural texturing

  2. Voxel art

  3. Sprite-based graphics

  4. Normal mapping


Correct Option: A
Explanation:

Procedural texturing is the technique of using mathematical equations to generate realistic-looking textures, often used to create natural environments or organic materials.

Which of the following is NOT a type of anti-aliasing technique?

  1. Multisampling

  2. Supersampling

  3. Temporal anti-aliasing

  4. Anisotropic filtering


Correct Option: D
Explanation:

Anisotropic filtering is a technique for improving the quality of textures at oblique angles, while multisampling, supersampling, and temporal anti-aliasing are all techniques for reducing jagged edges on objects.

What is the term for the technique of using multiple layers of transparent textures to create the illusion of depth and realism?

  1. Parallax mapping

  2. Bump mapping

  3. Normal mapping

  4. Sprite-based graphics


Correct Option: A
Explanation:

Parallax mapping is the technique of using multiple layers of transparent textures to create the illusion of depth and realism, often used to add detail to surfaces such as bricks or wood.

Which game is considered to be the first to use voxel-based graphics?

  1. Minecraft

  2. Roblox

  3. Fortnite

  4. Apex Legends


Correct Option: A
Explanation:

Minecraft, released in 2011, was the first game to use voxel-based graphics, a technique that represents the world as a collection of 3D voxels, or cubes.

What is the term for the technique of using a series of still images to create the illusion of movement?

  1. Sprite-based graphics

  2. Voxel art

  3. FMV

  4. Ray tracing


Correct Option: A
Explanation:

Sprite-based graphics is the technique of using a series of still images to create the illusion of movement, often used in 2D games or early 3D games.

Which of the following is NOT a type of lighting technique used in 3D graphics?

  1. Ambient lighting

  2. Diffuse lighting

  3. Specular lighting

  4. Procedural texturing


Correct Option: D
Explanation:

Procedural texturing is a technique for generating realistic-looking textures, while ambient lighting, diffuse lighting, and specular lighting are all techniques for simulating the way light interacts with objects in a scene.

What is the term for the technique of using a 3D model to represent a character or object in a game?

  1. Voxel art

  2. Sprite-based graphics

  3. FMV

  4. 3D modeling


Correct Option: D
Explanation:

3D modeling is the technique of using a 3D model to represent a character or object in a game, allowing for more realistic and immersive graphics.

Which of the following is NOT a type of game engine?

  1. Unity

  2. Unreal Engine

  3. CryEngine

  4. Blender


Correct Option: D
Explanation:

Blender is a 3D modeling and animation software, while Unity, Unreal Engine, and CryEngine are all game engines used to create video games.

What is the term for the technique of using a series of mathematical equations to generate realistic-looking animations?

  1. Procedural animation

  2. Motion capture

  3. Keyframe animation

  4. Sprite-based graphics


Correct Option: A
Explanation:

Procedural animation is the technique of using a series of mathematical equations to generate realistic-looking animations, often used to create natural movements or complex simulations.

Which game is considered to be the first to use motion capture technology?

  1. Shenmue

  2. Final Fantasy VII

  3. Resident Evil 2

  4. Tomb Raider


Correct Option: A
Explanation:

Shenmue, released in 1999, was the first game to use motion capture technology, allowing for more realistic and fluid character animations.

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