0

Shading and Lighting Models

Description: This quiz covers the fundamental concepts, algorithms, and techniques used in shading and lighting models in computer graphics.
Number of Questions: 15
Created by:
Tags: computer graphics shading lighting 3d graphics
Attempted 0/15 Correct 0 Score 0

Which shading model is commonly used in real-time rendering due to its computational efficiency?

  1. Phong Shading

  2. Blinn-Phong Shading

  3. Cook-Torrance Shading

  4. Lambert Shading


Correct Option: A
Explanation:

Phong shading is a popular shading model that approximates the appearance of curved surfaces by interpolating normal vectors and calculating the diffuse and specular components of light reflection.

What is the primary purpose of a normal map in shading?

  1. Adding surface detail

  2. Simulating shadows

  3. Creating specular highlights

  4. Correcting lighting calculations


Correct Option: A
Explanation:

Normal maps are used to add surface detail by encoding the direction of the surface normal at each pixel, allowing for more realistic lighting effects.

Which lighting model is physically based and accounts for energy conservation?

  1. Lambert Shading

  2. Phong Shading

  3. Cook-Torrance Shading

  4. Blinn-Phong Shading


Correct Option: C
Explanation:

Cook-Torrance shading is a physically based lighting model that considers the microfacet distribution of a surface to accurately simulate the reflection of light.

What is the difference between diffuse and specular reflection?

  1. Diffuse reflection scatters light in all directions

  2. Specular reflection scatters light in a single direction

  3. Diffuse reflection depends on surface roughness

  4. Specular reflection depends on surface smoothness


Correct Option:
Explanation:

Diffuse reflection scatters light in all directions, while specular reflection scatters light in a single direction. Diffuse reflection depends on surface roughness, while specular reflection depends on surface smoothness.

Which shading model is known for its soft, smooth highlights?

  1. Phong Shading

  2. Blinn-Phong Shading

  3. Cook-Torrance Shading

  4. Lambert Shading


Correct Option: B
Explanation:

Blinn-Phong shading uses a modified specular term that produces softer, more realistic highlights compared to Phong shading.

What is the role of the ambient light component in shading?

  1. Provides a constant level of illumination

  2. Simulates indirect lighting

  3. Creates shadows

  4. Enhances specular highlights


Correct Option: A
Explanation:

The ambient light component provides a constant level of illumination to the scene, ensuring that objects are never completely dark.

Which shading technique involves interpolating vertex colors to calculate the color of a fragment?

  1. Gouraud Shading

  2. Phong Shading

  3. Blinn-Phong Shading

  4. Cook-Torrance Shading


Correct Option: A
Explanation:

Gouraud shading interpolates vertex colors to calculate the color of a fragment, resulting in smooth shading across polygons.

What is the purpose of a shadow map in lighting?

  1. Generating soft shadows

  2. Simulating ambient occlusion

  3. Creating specular highlights

  4. Correcting lighting calculations


Correct Option: A
Explanation:

Shadow maps are used to generate soft shadows by storing the depth of objects in a scene and using this information to determine which objects are in shadow.

Which shading model is known for its ability to simulate complex materials like metals and plastics?

  1. Phong Shading

  2. Blinn-Phong Shading

  3. Cook-Torrance Shading

  4. Lambert Shading


Correct Option: C
Explanation:

Cook-Torrance shading is capable of simulating complex materials like metals and plastics by accurately modeling the reflection of light from microfacets on the surface.

What is the primary difference between Phong shading and Blinn-Phong shading?

  1. Phong shading uses a modified specular term

  2. Blinn-Phong shading uses a modified diffuse term

  3. Phong shading is more computationally expensive

  4. Blinn-Phong shading is more computationally expensive


Correct Option: A
Explanation:

Phong shading uses a modified specular term that takes into account the angle between the surface normal and the light direction, while Blinn-Phong shading uses a modified diffuse term.

Which lighting technique involves simulating the interaction of light with participating media?

  1. Ray tracing

  2. Radiosity

  3. Photon mapping

  4. Volume rendering


Correct Option: D
Explanation:

Volume rendering is a lighting technique that simulates the interaction of light with participating media, such as smoke, clouds, or fog, to create realistic effects.

What is the purpose of a light map in lighting?

  1. Storing precomputed lighting information

  2. Generating soft shadows

  3. Simulating ambient occlusion

  4. Creating specular highlights


Correct Option: A
Explanation:

Light maps are used to store precomputed lighting information, such as the intensity and direction of light at each point on a surface, to improve rendering performance.

Which shading technique involves calculating the color of a fragment based on the normal vector and the light direction?

  1. Phong Shading

  2. Blinn-Phong Shading

  3. Cook-Torrance Shading

  4. Lambert Shading


Correct Option: D
Explanation:

Lambert shading calculates the color of a fragment based on the angle between the normal vector and the light direction, resulting in a flat, matte appearance.

What is the primary difference between Phong shading and Cook-Torrance shading?

  1. Phong shading uses a modified specular term

  2. Cook-Torrance shading uses a modified diffuse term

  3. Phong shading is more computationally expensive

  4. Cook-Torrance shading is more computationally expensive


Correct Option: D
Explanation:

Cook-Torrance shading is more computationally expensive than Phong shading due to its more complex calculations, which take into account the microfacet distribution of the surface.

Which lighting model is known for its ability to simulate indirect illumination?

  1. Lambert Shading

  2. Phong Shading

  3. Blinn-Phong Shading

  4. Radiosity


Correct Option: D
Explanation:

Radiosity is a lighting model that simulates indirect illumination by calculating the transfer of light between surfaces in a scene, resulting in more realistic lighting effects.

- Hide questions