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Indian Mathematical Contributions to Sports and Recreation

Description: This quiz is designed to test your knowledge on the contributions of Indian mathematics to sports and recreation.
Number of Questions: 15
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Tags: indian mathematics sports recreation
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Which ancient Indian board game is considered to be the predecessor of modern chess?

  1. Chaturanga

  2. Go

  3. Backgammon

  4. Ludo


Correct Option: A
Explanation:

Chaturanga is an ancient Indian board game that is believed to have originated in the 6th century. It is considered to be the predecessor of modern chess, as it shares many similarities with the game, including the use of a board, pieces, and rules.

In the game of Kabaddi, what is the name of the player who attempts to tag members of the opposing team?

  1. Raider

  2. Defender

  3. Umpire

  4. Coach


Correct Option: A
Explanation:

In Kabaddi, the raider is the player who attempts to tag members of the opposing team by crossing into their territory and touching them. The raider must hold their breath while crossing the territory and return to their own side before releasing their breath.

Which Indian mathematical concept is used in the game of Pachisi to determine the movement of pieces?

  1. Fibonacci sequence

  2. Pascal's triangle

  3. Pythagorean theorem

  4. Golden ratio


Correct Option: A
Explanation:

The Fibonacci sequence is used in the game of Pachisi to determine the movement of pieces. The sequence is generated by adding the last two numbers to get the next number, starting with 1 and 1. The number of spaces a piece moves is determined by the number that is rolled on a die.

In the game of Carrom, what is the name of the small disc that is used to strike the other discs?

  1. Striker

  2. Queen

  3. Carrom Men

  4. Pocket


Correct Option: A
Explanation:

In Carrom, the striker is the small disc that is used to strike the other discs. The striker is usually made of wood or plastic and is slightly larger than the other discs. The player uses the striker to hit the other discs into the pockets located at the corners of the board.

Which Indian mathematical principle is used in the game of Ludo to determine the movement of pieces?

  1. Pascal's triangle

  2. Pythagorean theorem

  3. Golden ratio

  4. Binomial theorem


Correct Option: D
Explanation:

The binomial theorem is used in the game of Ludo to determine the movement of pieces. The theorem states that the expansion of (a + b)^n can be expressed as a sum of terms, where each term is a product of coefficients and powers of a and b. The coefficients are determined by the binomial coefficients, which are calculated using the binomial theorem.

In the game of Snakes and Ladders, what is the name of the square that leads to a ladder?

  1. Head

  2. Tail

  3. Ladder

  4. Snake


Correct Option: A
Explanation:

In Snakes and Ladders, the head is the square that leads to a ladder. When a player lands on a head, they move their piece up the ladder to the square at the top of the ladder. Ladders are used to help players move quickly around the board.

Which Indian mathematical concept is used in the game of Gilli-Danda to determine the distance of the danda from the player?

  1. Pythagorean theorem

  2. Golden ratio

  3. Fibonacci sequence

  4. Pascal's triangle


Correct Option: A
Explanation:

The Pythagorean theorem is used in the game of Gilli-Danda to determine the distance of the danda from the player. The theorem states that in a right triangle, the square of the hypotenuse is equal to the sum of the squares of the other two sides. The player uses the Pythagorean theorem to calculate the distance of the danda from them based on the length of the danda and the angle at which it is held.

In the game of Kho-Kho, what is the name of the player who attempts to tag members of the opposing team?

  1. Chaser

  2. Defender

  3. Umpire

  4. Coach


Correct Option: A
Explanation:

In Kho-Kho, the chaser is the player who attempts to tag members of the opposing team. The chaser must tag the opposing team's players before they can return to their own side of the court. The chaser can only tag players who are not in possession of the ball.

Which Indian mathematical principle is used in the game of Kabaddi to determine the score?

  1. Pascal's triangle

  2. Pythagorean theorem

  3. Golden ratio

  4. Binomial theorem


Correct Option: D
Explanation:

The binomial theorem is used in the game of Kabaddi to determine the score. The theorem states that the expansion of (a + b)^n can be expressed as a sum of terms, where each term is a product of coefficients and powers of a and b. The coefficients are determined by the binomial coefficients, which are calculated using the binomial theorem. The score in Kabaddi is calculated based on the number of players tagged by the raider and the number of times the raider crosses the midline.

In the game of Carrom, what is the name of the small disc that is used to block the other discs?

  1. Striker

  2. Queen

  3. Carrom Men

  4. Pocket


Correct Option: C
Explanation:

In Carrom, the Carrom Men are the small discs that are used to block the other discs. The Carrom Men are usually made of wood or plastic and are slightly smaller than the other discs. The players use the Carrom Men to block the other discs from entering the pockets located at the corners of the board.

Which Indian mathematical concept is used in the game of Ludo to determine the movement of pieces?

  1. Fibonacci sequence

  2. Pascal's triangle

  3. Pythagorean theorem

  4. Golden ratio


Correct Option: A
Explanation:

The Fibonacci sequence is used in the game of Ludo to determine the movement of pieces. The sequence is generated by adding the last two numbers to get the next number, starting with 1 and 1. The number of spaces a piece moves is determined by the number that is rolled on a die.

In the game of Snakes and Ladders, what is the name of the square that leads to a snake?

  1. Head

  2. Tail

  3. Ladder

  4. Snake


Correct Option: B
Explanation:

In Snakes and Ladders, the tail is the square that leads to a snake. When a player lands on a tail, they move their piece down the snake to the square at the bottom of the snake. Snakes are used to hinder players' progress around the board.

Which Indian mathematical principle is used in the game of Gilli-Danda to determine the angle at which the danda is held?

  1. Pythagorean theorem

  2. Golden ratio

  3. Fibonacci sequence

  4. Pascal's triangle


Correct Option: A
Explanation:

The Pythagorean theorem is used in the game of Gilli-Danda to determine the angle at which the danda is held. The theorem states that in a right triangle, the square of the hypotenuse is equal to the sum of the squares of the other two sides. The player uses the Pythagorean theorem to calculate the angle at which the danda is held based on the length of the danda and the distance of the danda from the player.

In the game of Kho-Kho, what is the name of the player who attempts to prevent the opposing team's players from crossing the midline?

  1. Chaser

  2. Defender

  3. Umpire

  4. Coach


Correct Option: B
Explanation:

In Kho-Kho, the defender is the player who attempts to prevent the opposing team's players from crossing the midline. The defender can tag the opposing team's players to prevent them from crossing the midline. The defender can also block the opposing team's players from crossing the midline by standing in their way.

Which Indian mathematical concept is used in the game of Kabaddi to determine the duration of a raid?

  1. Pascal's triangle

  2. Pythagorean theorem

  3. Golden ratio

  4. Binomial theorem


Correct Option: D
Explanation:

The binomial theorem is used in the game of Kabaddi to determine the duration of a raid. The theorem states that the expansion of (a + b)^n can be expressed as a sum of terms, where each term is a product of coefficients and powers of a and b. The coefficients are determined by the binomial coefficients, which are calculated using the binomial theorem. The duration of a raid in Kabaddi is determined based on the number of players tagged by the raider and the number of times the raider crosses the midline.

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