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The Evolution of Graphics: From Pixels to Photorealism

Description: The Evolution of Graphics: From Pixels to Photorealism
Number of Questions: 15
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Tags: graphics video games computer science
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What was the first commercially successful video game console to use raster graphics?

  1. Atari 2600

  2. Magnavox Odyssey

  3. ColecoVision

  4. Nintendo Entertainment System


Correct Option: A
Explanation:

The Atari 2600, released in 1977, was the first commercially successful video game console to use raster graphics, which allowed for more detailed and colorful visuals compared to vector graphics.

Which video game is credited with popularizing the use of 3D graphics in video games?

  1. Super Mario 64

  2. Tomb Raider

  3. Quake

  4. Half-Life


Correct Option: A
Explanation:

Super Mario 64, released in 1996, is credited with popularizing the use of 3D graphics in video games. It was the first console game to feature a fully 3D world that players could explore and interact with.

What was the first video game to use ray tracing technology?

  1. Quake II

  2. Unreal Tournament

  3. Half-Life 2

  4. Crysis


Correct Option: A
Explanation:

Quake II, released in 1997, was the first video game to use ray tracing technology, which simulates the way light travels through a scene to create more realistic and immersive visuals.

Which video game engine is known for its advanced graphics and physics capabilities?

  1. Unreal Engine

  2. Unity

  3. CryEngine

  4. Frostbite Engine


Correct Option: A
Explanation:

Unreal Engine is a popular video game engine known for its advanced graphics and physics capabilities. It has been used to create many critically acclaimed games, including Gears of War, Mass Effect, and Fortnite.

What is the term used to describe the technique of using multiple graphics processing units (GPUs) to render a single image?

  1. SLI

  2. CrossFire

  3. Multi-GPU Rendering

  4. GPU Clustering


Correct Option: A
Explanation:

SLI (Scalable Link Interface) is a technology developed by NVIDIA that allows multiple GPUs to be used in a single system to improve graphics performance. CrossFire is the equivalent technology developed by AMD.

Which video game was the first to feature real-time global illumination?

  1. Crysis

  2. Metro 2033

  3. Battlefield 3

  4. Far Cry 3


Correct Option: A
Explanation:

Crysis, released in 2007, was the first video game to feature real-time global illumination, which simulates the way light bounces off surfaces in a scene to create more realistic and immersive visuals.

What is the term used to describe the technique of using pre-rendered images or videos as backgrounds in a video game?

  1. FMV

  2. Cutscene

  3. Cinematic

  4. Pre-rendered Graphics


Correct Option: A
Explanation:

FMV (Full Motion Video) is the term used to describe the technique of using pre-rendered images or videos as backgrounds in a video game. Cutscene is a more general term that can refer to any non-interactive sequence in a video game, including FMV sequences.

Which video game was the first to use motion capture technology?

  1. Virtua Fighter

  2. Mortal Kombat

  3. Tekken

  4. Street Fighter II


Correct Option: A
Explanation:

Virtua Fighter, released in 1993, was the first video game to use motion capture technology to create realistic character animations.

What is the term used to describe the technique of using procedural generation to create game worlds?

  1. Voxel-based Terrain

  2. Heightmap-based Terrain

  3. Fractal-based Terrain

  4. Perlin Noise


Correct Option:
Explanation:

Procedural generation is a technique used to create game worlds or other game elements using algorithms and mathematical functions. This allows for the creation of vast and detailed worlds that can be generated quickly and easily.

Which video game was the first to use a physics engine to simulate realistic physics?

  1. Half-Life 2

  2. Grand Theft Auto III

  3. Max Payne

  4. Deus Ex


Correct Option: A
Explanation:

Half-Life 2, released in 2004, was the first video game to use a physics engine to simulate realistic physics. This allowed for objects in the game world to interact with each other in a realistic way, such as bouncing off surfaces or being affected by gravity.

What is the term used to describe the technique of using high-resolution textures to improve the visual quality of a video game?

  1. Anisotropic Filtering

  2. Mipmapping

  3. Texture Filtering

  4. Texture Streaming


Correct Option: C
Explanation:

Texture filtering is a technique used to improve the visual quality of a video game by applying filters to textures to reduce aliasing and improve sharpness.

Which video game was the first to use a dynamic lighting system?

  1. Quake

  2. Unreal

  3. Half-Life

  4. Doom 3


Correct Option: A
Explanation:

Quake, released in 1996, was the first video game to use a dynamic lighting system, which allowed for real-time lighting effects such as shadows and reflections.

What is the term used to describe the technique of using multiple layers of transparent textures to create complex and realistic materials?

  1. Bump Mapping

  2. Normal Mapping

  3. Parallax Mapping

  4. Displacement Mapping


Correct Option: B
Explanation:

Normal mapping is a technique used to create complex and realistic materials by using multiple layers of transparent textures to simulate the way light interacts with a surface.

Which video game was the first to use a volumetric fog system?

  1. Silent Hill

  2. Resident Evil 4

  3. Half-Life 2

  4. Crysis


Correct Option: A
Explanation:

Silent Hill, released in 1999, was the first video game to use a volumetric fog system, which allowed for realistic fog effects that could be seen from any angle.

What is the term used to describe the technique of using artificial intelligence to generate game content?

  1. Procedural Content Generation

  2. Dynamic Content Generation

  3. Adaptive Content Generation

  4. Generative Adversarial Networks


Correct Option: A
Explanation:

Procedural content generation is a technique used to generate game content using algorithms and mathematical functions. This allows for the creation of vast and detailed worlds or other game elements that can be generated quickly and easily.

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