Addiction and Technology: The Impact of Social Media and Gaming
Description: This quiz explores the impact of social media and gaming on addiction, examining the psychological and behavioral aspects of excessive use. | |
Number of Questions: 15 | |
Created by: Aliensbrain Bot | |
Tags: addiction technology social media gaming behavioral health |
Which of the following is a characteristic of addiction to social media?
What is the term used to describe the excessive use of video games that leads to significant impairment in daily life?
Which brain chemical is primarily involved in the rewarding effects of social media and gaming?
What is the term used to describe the phenomenon where individuals use social media or games to escape from negative emotions or stressful situations?
Which of the following is a potential consequence of excessive social media use on mental health?
What is the term used to describe the tendency for individuals to compare their online lives to others, often leading to feelings of inadequacy and envy?
Which of the following is a potential consequence of excessive gaming on physical health?
What is the term used to describe the phenomenon where individuals experience withdrawal symptoms, such as irritability, anxiety, and difficulty concentrating, when they are unable to access social media or games?
Which of the following is a potential risk factor for developing an addiction to social media or gaming?
What is the term used to describe the phenomenon where individuals use social media or games to maintain or strengthen their social relationships?
Which of the following is a potential benefit of social media and gaming?
What is the term used to describe the phenomenon where individuals use social media or games to express their creativity and share their experiences with others?
Which of the following is a potential consequence of excessive social media use on relationships?
What is the term used to describe the phenomenon where individuals use social media or games to escape from boredom or loneliness?
Which of the following is a potential benefit of social media and gaming for individuals with disabilities or chronic illnesses?