Human Factors in Virtual Reality

Description: This quiz is designed to assess your understanding of human factors in virtual reality, including topics such as presence, immersion, cybersickness, and usability.
Number of Questions: 16
Created by:
Tags: human factors virtual reality presence immersion cybersickness usability
Attempted 0/16 Correct 0 Score 0

What is the term used to describe the feeling of being present in a virtual environment?

  1. Presence

  2. Immersion

  3. Cybersickness

  4. Usability


Correct Option: A
Explanation:

Presence is the feeling of being physically present in a virtual environment, as opposed to simply viewing it from a distance.

Which of the following factors can contribute to a sense of presence in VR?

  1. High-resolution graphics

  2. Wide field of view

  3. Accurate motion tracking

  4. All of the above


Correct Option: D
Explanation:

All of the factors listed can contribute to a sense of presence in VR. High-resolution graphics provide a more realistic visual experience, a wide field of view allows the user to see more of the virtual environment, and accurate motion tracking allows the user to interact with the virtual environment in a more natural way.

What is the term used to describe the feeling of being fully engaged in a virtual environment?

  1. Presence

  2. Immersion

  3. Cybersickness

  4. Usability


Correct Option: B
Explanation:

Immersion is the feeling of being fully engaged in a virtual environment, as opposed to simply being aware of it. This can be achieved through a variety of factors, such as high-quality graphics, a wide field of view, and accurate motion tracking.

Which of the following factors can contribute to a sense of immersion in VR?

  1. High-resolution graphics

  2. Wide field of view

  3. Accurate motion tracking

  4. All of the above


Correct Option: D
Explanation:

All of the factors listed can contribute to a sense of immersion in VR. High-resolution graphics provide a more realistic visual experience, a wide field of view allows the user to see more of the virtual environment, and accurate motion tracking allows the user to interact with the virtual environment in a more natural way.

What is the term used to describe the feeling of nausea and disorientation that can occur when using VR?

  1. Presence

  2. Immersion

  3. Cybersickness

  4. Usability


Correct Option: C
Explanation:

Cybersickness is the feeling of nausea and disorientation that can occur when using VR. This is caused by a mismatch between the visual information that the brain is receiving from the VR headset and the physical information that the body is receiving from the vestibular system.

Which of the following factors can contribute to cybersickness in VR?

  1. Low-resolution graphics

  2. Narrow field of view

  3. Inaccurate motion tracking

  4. All of the above


Correct Option: D
Explanation:

All of the factors listed can contribute to cybersickness in VR. Low-resolution graphics can cause visual artifacts that can trigger nausea, a narrow field of view can restrict the user's ability to see their surroundings, and inaccurate motion tracking can cause the virtual environment to appear to move in a way that is not consistent with the user's physical movements.

What is the term used to describe the ease of use of a VR system?

  1. Presence

  2. Immersion

  3. Cybersickness

  4. Usability


Correct Option: D
Explanation:

Usability is the ease of use of a VR system. This includes factors such as the ease of setup, the comfort of the headset, and the intuitiveness of the controls.

Which of the following factors can contribute to the usability of a VR system?

  1. Clear instructions

  2. Comfortable headset

  3. Intuitive controls

  4. All of the above


Correct Option: D
Explanation:

All of the factors listed can contribute to the usability of a VR system. Clear instructions make it easy for users to get started, a comfortable headset makes it easy for users to wear the headset for extended periods of time, and intuitive controls make it easy for users to interact with the virtual environment.

What is the term used to describe the extent to which a VR system can be used to perform a task?

  1. Presence

  2. Immersion

  3. Cybersickness

  4. Utility


Correct Option: D
Explanation:

Utility is the extent to which a VR system can be used to perform a task. This includes factors such as the accuracy, efficiency, and safety of the system.

Which of the following factors can contribute to the utility of a VR system?

  1. High-resolution graphics

  2. Wide field of view

  3. Accurate motion tracking

  4. All of the above


Correct Option: D
Explanation:

All of the factors listed can contribute to the utility of a VR system. High-resolution graphics provide a more realistic visual experience, a wide field of view allows the user to see more of the virtual environment, and accurate motion tracking allows the user to interact with the virtual environment in a more natural way.

What is the term used to describe the extent to which a VR system can be used to train users for real-world tasks?

  1. Presence

  2. Immersion

  3. Cybersickness

  4. Transferability


Correct Option: D
Explanation:

Transferability is the extent to which a VR system can be used to train users for real-world tasks. This includes factors such as the similarity of the virtual environment to the real world, the realism of the training scenarios, and the ability of the system to provide feedback to the user.

Which of the following factors can contribute to the transferability of a VR system?

  1. High-resolution graphics

  2. Wide field of view

  3. Accurate motion tracking

  4. All of the above


Correct Option: D
Explanation:

All of the factors listed can contribute to the transferability of a VR system. High-resolution graphics provide a more realistic visual experience, a wide field of view allows the user to see more of the virtual environment, and accurate motion tracking allows the user to interact with the virtual environment in a more natural way.

What is the term used to describe the extent to which a VR system can be used to rehabilitate patients?

  1. Presence

  2. Immersion

  3. Cybersickness

  4. Therapeutic value


Correct Option: D
Explanation:

Therapeutic value is the extent to which a VR system can be used to rehabilitate patients. This includes factors such as the ability of the system to reduce pain, improve motor function, and promote cognitive recovery.

Which of the following factors can contribute to the therapeutic value of a VR system?

  1. High-resolution graphics

  2. Wide field of view

  3. Accurate motion tracking

  4. All of the above


Correct Option: D
Explanation:

All of the factors listed can contribute to the therapeutic value of a VR system. High-resolution graphics provide a more realistic visual experience, a wide field of view allows the user to see more of the virtual environment, and accurate motion tracking allows the user to interact with the virtual environment in a more natural way.

What is the term used to describe the extent to which a VR system can be used to entertain users?

  1. Presence

  2. Immersion

  3. Cybersickness

  4. Entertainment value


Correct Option: D
Explanation:

Entertainment value is the extent to which a VR system can be used to entertain users. This includes factors such as the quality of the graphics, the realism of the virtual environment, and the variety of activities that the system offers.

Which of the following factors can contribute to the entertainment value of a VR system?

  1. High-resolution graphics

  2. Wide field of view

  3. Accurate motion tracking

  4. All of the above


Correct Option: D
Explanation:

All of the factors listed can contribute to the entertainment value of a VR system. High-resolution graphics provide a more realistic visual experience, a wide field of view allows the user to see more of the virtual environment, and accurate motion tracking allows the user to interact with the virtual environment in a more natural way.

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