Tribal Gaming Law

Description: This quiz covers the legal aspects of tribal gaming, including the history of tribal gaming, the Indian Gaming Regulatory Act, and the legal issues surrounding tribal gaming.
Number of Questions: 15
Created by:
Tags: tribal law indian law gaming law
Attempted 0/15 Correct 0 Score 0

What is the name of the federal law that regulates tribal gaming?

  1. The Indian Gaming Regulatory Act (IGRA)

  2. The National Indian Gaming Commission Act (NIGCA)

  3. The Indian Gaming Control Act (IGCA)

  4. The Tribal Gaming Regulatory Act (TGRA)


Correct Option: A
Explanation:

The Indian Gaming Regulatory Act (IGRA) is the federal law that regulates tribal gaming. It was enacted in 1988 and gives tribes the authority to operate gaming facilities on their reservations.

What are the three classes of gaming allowed under IGRA?

  1. Class I, Class II, and Class III

  2. Class A, Class B, and Class C

  3. Class 1, Class 2, and Class 3

  4. Class I, Class II, and Class IV


Correct Option: A
Explanation:

IGRA divides gaming into three classes: Class I, Class II, and Class III. Class I gaming includes traditional Native American games, such as bingo and stickball. Class II gaming includes bingo, pull-tabs, and card games. Class III gaming includes slot machines, roulette, and blackjack.

What is the difference between Class I and Class II gaming?

  1. Class I gaming is regulated by the tribe, while Class II gaming is regulated by the state.

  2. Class I gaming is allowed on reservations, while Class II gaming is allowed in Indian Country.

  3. Class I gaming includes traditional Native American games, while Class II gaming includes bingo, pull-tabs, and card games.

  4. Class I gaming is allowed in all states, while Class II gaming is only allowed in some states.


Correct Option: C
Explanation:

The main difference between Class I and Class II gaming is the types of games that are allowed. Class I gaming includes traditional Native American games, such as bingo and stickball. Class II gaming includes bingo, pull-tabs, and card games.

What is the difference between Class II and Class III gaming?

  1. Class II gaming is regulated by the tribe, while Class III gaming is regulated by the state.

  2. Class II gaming is allowed on reservations, while Class III gaming is allowed in Indian Country.

  3. Class II gaming includes bingo, pull-tabs, and card games, while Class III gaming includes slot machines, roulette, and blackjack.

  4. Class II gaming is allowed in all states, while Class III gaming is only allowed in some states.


Correct Option: C
Explanation:

The main difference between Class II and Class III gaming is the types of games that are allowed. Class II gaming includes bingo, pull-tabs, and card games. Class III gaming includes slot machines, roulette, and blackjack.

What is the role of the National Indian Gaming Commission (NIGC)?

  1. To regulate tribal gaming

  2. To provide technical assistance to tribes

  3. To promote economic development in Indian Country

  4. All of the above


Correct Option: D
Explanation:

The NIGC is responsible for regulating tribal gaming, providing technical assistance to tribes, and promoting economic development in Indian Country.

What are the main legal issues surrounding tribal gaming?

  1. The legality of tribal gaming

  2. The taxation of tribal gaming revenue

  3. The regulation of tribal gaming

  4. All of the above


Correct Option: D
Explanation:

The main legal issues surrounding tribal gaming include the legality of tribal gaming, the taxation of tribal gaming revenue, and the regulation of tribal gaming.

What is the Supreme Court case that established the legality of tribal gaming?

  1. California v. Cabazon Band of Mission Indians

  2. Oliphant v. Suquamish Indian Tribe

  3. Seminole Tribe of Florida v. Florida

  4. Michigan v. Bay Mills Indian Community


Correct Option: A
Explanation:

In California v. Cabazon Band of Mission Indians (1987), the Supreme Court held that tribes have the right to operate gaming facilities on their reservations without state interference.

What is the Supreme Court case that held that states can tax tribal gaming revenue?

  1. California v. Cabazon Band of Mission Indians

  2. Oliphant v. Suquamish Indian Tribe

  3. Seminole Tribe of Florida v. Florida

  4. Michigan v. Bay Mills Indian Community


Correct Option: C
Explanation:

In Seminole Tribe of Florida v. Florida (1996), the Supreme Court held that states can tax tribal gaming revenue, but only if the tax is applied equally to all gaming activities in the state.

What is the Supreme Court case that held that tribes can regulate gaming on their reservations?

  1. California v. Cabazon Band of Mission Indians

  2. Oliphant v. Suquamish Indian Tribe

  3. Seminole Tribe of Florida v. Florida

  4. Michigan v. Bay Mills Indian Community


Correct Option: D
Explanation:

In Michigan v. Bay Mills Indian Community (2014), the Supreme Court held that tribes have the authority to regulate gaming on their reservations, even if the state has not authorized gaming in the area.

What are the main provisions of the Indian Gaming Regulatory Act (IGRA)?

  1. It establishes three classes of gaming.

  2. It creates the National Indian Gaming Commission (NIGC).

  3. It requires tribes to negotiate gaming compacts with states.

  4. All of the above


Correct Option: D
Explanation:

The main provisions of IGRA include establishing three classes of gaming, creating the NIGC, and requiring tribes to negotiate gaming compacts with states.

What is a gaming compact?

  1. An agreement between a tribe and a state that allows the tribe to operate gaming facilities on its reservation.

  2. An agreement between a tribe and the federal government that allows the tribe to operate gaming facilities on its reservation.

  3. An agreement between a tribe and a county that allows the tribe to operate gaming facilities on its reservation.

  4. An agreement between a tribe and a city that allows the tribe to operate gaming facilities on its reservation.


Correct Option: A
Explanation:

A gaming compact is an agreement between a tribe and a state that allows the tribe to operate gaming facilities on its reservation.

What are the main provisions of a gaming compact?

  1. The types of gaming that will be allowed.

  2. The location of the gaming facilities.

  3. The tax rate on gaming revenue.

  4. All of the above


Correct Option: D
Explanation:

The main provisions of a gaming compact include the types of gaming that will be allowed, the location of the gaming facilities, and the tax rate on gaming revenue.

What is the role of the National Indian Gaming Commission (NIGC) in the regulation of tribal gaming?

  1. To approve gaming compacts.

  2. To conduct background checks on gaming employees.

  3. To enforce the provisions of IGRA.

  4. All of the above


Correct Option: D
Explanation:

The NIGC is responsible for approving gaming compacts, conducting background checks on gaming employees, and enforcing the provisions of IGRA.

What are the main challenges facing tribal gaming today?

  1. The rise of online gaming.

  2. The changing political landscape.

  3. The economic downturn.

  4. All of the above


Correct Option: D
Explanation:

The main challenges facing tribal gaming today include the rise of online gaming, the changing political landscape, and the economic downturn.

What is the future of tribal gaming?

  1. It will continue to grow.

  2. It will decline.

  3. It will remain the same.

  4. It is uncertain.


Correct Option: D
Explanation:

The future of tribal gaming is uncertain. It is possible that it will continue to grow, decline, or remain the same. The outcome will depend on a number of factors, including the political landscape, the economy, and the rise of online gaming.

- Hide questions