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Computational Geometry and Computer Graphics

Description: This quiz covers the fundamental concepts, algorithms, and applications of computational geometry and computer graphics.
Number of Questions: 15
Created by:
Tags: computational geometry computer graphics algorithms geometry
Attempted 0/15 Correct 0 Score 0

What is the primary focus of computational geometry?

  1. Developing algorithms for solving geometric problems efficiently.

  2. Creating realistic images and animations for computer graphics.

  3. Designing user interfaces for computer systems.

  4. Optimizing the performance of computer networks.


Correct Option: A
Explanation:

Computational geometry is a branch of computer science that focuses on developing efficient algorithms for solving geometric problems. It has applications in various fields such as computer graphics, robotics, and geographic information systems.

Which data structure is commonly used to represent geometric objects in computational geometry?

  1. Linked list

  2. Array

  3. Tree

  4. Graph


Correct Option: D
Explanation:

Graphs are commonly used to represent geometric objects in computational geometry because they can efficiently capture the relationships and connectivity between different parts of the object.

What is the name of the algorithm used to find the convex hull of a set of points?

  1. Graham's scan

  2. Quickhull

  3. Jarvis's march

  4. Gift wrapping


Correct Option: A
Explanation:

Graham's scan is an efficient algorithm for finding the convex hull of a set of points. It works by repeatedly finding the leftmost and rightmost points on the current convex hull and adding them to the result.

What is the purpose of tessellation in computer graphics?

  1. To divide a complex geometric object into smaller, simpler shapes.

  2. To create realistic textures for 3D models.

  3. To optimize the rendering performance of a scene.

  4. To generate animations for computer games.


Correct Option: A
Explanation:

Tessellation is the process of dividing a complex geometric object into smaller, simpler shapes, such as triangles or quadrilaterals. This is done to improve the efficiency of rendering the object and to make it easier to manipulate and animate.

Which shading technique is used to create smooth transitions between different colors or shades on a surface?

  1. Flat shading

  2. Gouraud shading

  3. Phong shading

  4. Blinn-Phong shading


Correct Option: B
Explanation:

Gouraud shading is a shading technique that interpolates the colors or shades at the vertices of a polygon to create smooth transitions across the surface. This results in a more realistic and visually appealing appearance.

What is the name of the algorithm used to generate shadows in computer graphics?

  1. Ray tracing

  2. Z-buffering

  3. Shadow mapping

  4. Stencil buffering


Correct Option: C
Explanation:

Shadow mapping is an algorithm used to generate shadows in computer graphics. It works by projecting the scene from the light source's point of view and storing the resulting depth values in a texture map. This texture map is then used to determine which parts of the scene are in shadow.

Which transformation matrix is used to translate an object in 3D space?

  1. Translation matrix

  2. Rotation matrix

  3. Scaling matrix

  4. Shear matrix


Correct Option: A
Explanation:

The translation matrix is used to translate an object in 3D space. It is a 4x4 matrix that contains the x, y, and z translation values in the first three columns and the fourth column is set to (0, 0, 0, 1).

What is the purpose of backface culling in computer graphics?

  1. To remove hidden surfaces from a scene.

  2. To improve the rendering performance of a scene.

  3. To create realistic shadows and reflections.

  4. To generate animations for computer games.


Correct Option: A
Explanation:

Backface culling is a technique used in computer graphics to remove hidden surfaces from a scene. It works by discarding any polygons that are facing away from the camera. This can significantly improve the rendering performance of a scene, especially for complex scenes with many objects.

Which algorithm is used to generate realistic reflections in computer graphics?

  1. Ray tracing

  2. Z-buffering

  3. Shadow mapping

  4. Stencil buffering


Correct Option: A
Explanation:

Ray tracing is an algorithm used to generate realistic reflections in computer graphics. It works by simulating the path of light rays as they bounce off surfaces in a scene. This allows for accurate and detailed reflections, but it can be computationally expensive.

What is the name of the technique used to create the illusion of depth in a 2D image?

  1. Perspective projection

  2. Orthographic projection

  3. Isometric projection

  4. Oblique projection


Correct Option: A
Explanation:

Perspective projection is a technique used to create the illusion of depth in a 2D image. It works by projecting the scene onto a plane that is not parallel to the objects in the scene. This causes objects that are closer to the camera to appear larger than objects that are farther away.

Which color model is commonly used to represent colors in computer graphics?

  1. RGB

  2. CMYK

  3. HSV

  4. YCbCr


Correct Option: A
Explanation:

The RGB color model is commonly used to represent colors in computer graphics. It uses three primary colors: red, green, and blue. By combining these colors in different proportions, a wide range of colors can be created.

What is the purpose of anti-aliasing in computer graphics?

  1. To remove jagged edges from lines and curves.

  2. To improve the color accuracy of images.

  3. To reduce the rendering time of a scene.

  4. To generate realistic shadows and reflections.


Correct Option: A
Explanation:

Anti-aliasing is a technique used in computer graphics to remove jagged edges from lines and curves. It works by blending the colors of adjacent pixels to create a smoother appearance.

Which algorithm is used to generate realistic motion blur in computer graphics?

  1. Ray tracing

  2. Z-buffering

  3. Shadow mapping

  4. Motion blur


Correct Option: D
Explanation:

Motion blur is an algorithm used to generate realistic motion blur in computer graphics. It works by simulating the effect of a moving camera on the image. This can be used to create a sense of speed or movement in a scene.

What is the name of the technique used to create realistic textures for 3D models?

  1. Bump mapping

  2. Normal mapping

  3. Parallax mapping

  4. Displacement mapping


Correct Option: B
Explanation:

Normal mapping is a technique used to create realistic textures for 3D models. It works by storing the normal vectors of the surface at each pixel in a texture map. This information can then be used to simulate the way light interacts with the surface, resulting in a more realistic appearance.

Which data structure is commonly used to represent a hierarchy of objects in computer graphics?

  1. Linked list

  2. Array

  3. Tree

  4. Graph


Correct Option: C
Explanation:

Trees are commonly used to represent a hierarchy of objects in computer graphics. This allows for efficient traversal and manipulation of the objects in the scene.

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